A recent study on gaming toxicity revealed that 69 percent of gamers acknowledge engaging in smurfing, despite harboring disdain for others who smurf against them.
Those unfamiliar with the term may be curious about the concept of smurfing or possibly imagine a scenario where 69 percent of gamers cover themselves in blue paint and substitute all their verbs with the word “smurf” during a gaming session. If that is your conjecture, you are significantly distant from the truth.
During online gameplay, the game employs a matchmaking system that aims to pair you with players who possess a comparable level of skill. This is because game developers understand that it is less enjoyable for players to consistently face opponents who greatly surpass their own skill level. However, individuals devise methods to circumvent this restriction by either creating new accounts or borrowing them from other players, enabling them to compete against opponents with significantly lower skill levels than their own.
In 1996, two players of Warcraft 2 achieved such a high level of skill in the game that their fellow gamers would withdraw from matches upon recognizing their usernames due to their notorious reputation. To engage in the game they had acquired, they established additional accounts titled PapaSmurf and Smurfette and proceeded to dominate their adversaries using these fresh profiles. The term “smurfing” gained popularity and is now commonly used to refer to the intentional act of creating new accounts with the purpose of competing against players who possess lower levels of skill.