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The Vision Pro is not harmful to your eyes; however, consider using eye drops

Screen-induced visual impairment is a misconception; nevertheless, dry eye and digital eye strain are frequent consequences of VR headset use.
Screens are detrimental to eye health. It is not unexpected to learn that several Vision Pro customers have reported experiencing eye discomfort. The headgear utilizes two 4K displays, one for each eye. These are typical criticisms of VR use, although experts advise not to overreact to them.

Proximity to the television does not harm your eyes, contrary to popular belief. Dr. Arvind Saini, a professional representative for the American Academy of Ophthalmology, refutes the misconception that screens harm your eyes.

Browsing VR subreddits outside simply the Apple Vision Pro subreddit may be difficult to believe. People often report intense eye pain, irritation, or a bloodshot appearance. Saini suggests that these effects are transient and are probably due to individuals not blinking often enough while using the gadgets. Saini explains that sensations such as dizziness and nausea occur because, when you see a moving picture, it triggers similar impulses in your brain as if you were physically moving, even when you are still.

Eye strain may also result from a condition known as the vergence-accommodation conflict. In the actual world, the focus point and physical distance to an item are equal when seen. Virtual reality simulates depth, allowing for a potential discrepancy between the distance of your eye to the real screen and the object you are focused on in the virtual environment. This results in weariness of your eye muscles.

There is no scientific evidence to show that digital displays, including VR gadgets, are damaging to eye health, despite the discomfort such symptoms may cause.

What about the concerning VR headset reports related to redness and hemorrhaging in the eye? Saini asserts that they are also not harmful to your eyesight. These are known as subconjunctival hemorrhages, which may seem alarming but are often benign and resolve spontaneously. They may result from sudden pressure changes, such as sneezing or coughing, which can rupture the capillaries in your eyes, or from eye injuries.
Saini states that screen usage or VR use alone cannot lead to subconjunctival hemorrhage. He asserts that VR or excessive screen use might lead to blood vessels bursting indirectly due to frequent eye rubbing to alleviate screen-induced dry eye.

Screens, whether virtual reality or not, will remain in use. Big IT companies are increasingly confident that augmented reality (AR) is the future. Considering this, the eye discomfort they induce cannot be overlooked. VR businesses have been cautious in recommending how users use their equipment.

Most VR headset manufacturers caution that their products are not suitable for youngsters under 13 years of age. This is due to the fact that they are not tailored for smaller bodies and because children’s eyes are still maturing. Meta’s Quest compliance website states that children may not have the physical development necessary to utilize Meta Quest comfortably or securely due to their less developed eyes, necks, backs, and strength. Despite the lack of definitive data or sufficient study, it is unclear if wearing the headgear has a harmful influence on children’s eyesight.

Even if your main goal is not affected, VR might still cause eye strain. Nevertheless, there are actions you can take to reduce that. Much of it is based on common sense. Apple’s Vision Pro support website suggests gradually adjusting to the gadget and taking pauses every 20–30 minutes while first using it. It also highlights the importance of achieving optimal fit. According to Meta’s compliance website, experts recommend limiting children to two hours of screen time each day. Saini suggests adhering to the 20-20-20 strategy. Every 20 minutes, it is recommended to take a 20-second break and focus your gaze 20 feet elsewhere. If all else proves unsuccessful, you may resort to investing in eye drops.

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